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Annealing Code Like Steel

optimizationalgorithmsmetallurgystochasticsearch

When you heat steel past its critical temperature and cool it slowly, the crystal structure reorganizes. Fast cooling traps defects; slow cooling lets atoms find lower-energy arrangements. Blacksmiths call this annealing.

In 1983, Kirkpatrick, Gelatt, and Vecchi realized this process solves a computational problem: how do you find a global optimum when a greedy search gets stuck in local minima? Their answer: start hot, accept bad moves probabilistically, and cool down slowly.

Here’s simulated annealing finding a minimum in JavaScript. The “temperature” controls how often we accept uphill moves:

function anneal(f, x0, T=100, coolingRate=0.95) {
  let x = x0, best = x0;
  while (T > 0.01) {
    let candidate = x + (Math.random()-0.5) * T;
    let delta = f(candidate) - f(x);
    if (delta < 0 || Math.random() < Math.exp(-delta/T)) {
      x = candidate;
      if (f(x) < f(best)) best = x;
    }
    T *= coolingRate;
  }
  return best;
}

console.log(anneal(x => (x-3.7)**2 + Math.sin(x*5), 0));

Erlang’s pattern matching makes the acceptance logic clean:

anneal(F, X, T) when T < 0.01 -> X;
anneal(F, X, T) ->
  Candidate = X + (rand:uniform() - 0.5) * T,
  Delta = F(Candidate) - F(X),
  Accept = (Delta < 0) orelse (rand:uniform() < math:exp(-Delta/T)),
  Next = if Accept -> Candidate; true -> X end,
  anneal(F, Next, T * 0.95).

The algorithm accepts worse solutions early (high temperature) to explore broadly, then becomes pickier as it cools. It’s stochastic, not deterministic—two runs yield different paths. The cooling schedule matters: too fast and you freeze in a local minimum; too slow and you waste cycles. Same trade-off the blacksmith faces at the forge.